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| Current state of the crypt ceiling. Foam boards painted black but way too shiny. Needs some work! |
Home haunting project is recorded in detail with images and video as we transform a 2-car garage into the ultimate Halloween haunt experience. Inspired by the Disney Haunted House, the 'Halls of Doom' uses creatively creepy special effects, actors and other devices to produce a remarkably spooktacular result.
Saturday, August 4, 2012
2012 Day 88- Crypt upgrade plans
I did happen to be at Disneyland earlier this summer and believe me I am taking mental notes every time I have the opportunity to go out there! All of the props and sets are carefully analyzed. I don't mind the lines for that reason. It gives me plenty of time to think about possibilities! This year it was the Indiana Jones ride that showed me the way to making the crypt more tomb-like! Of course Ghouls, the hanging vines! They're everywhere! So while the vacuform panels and the fake stone as well as the corpse are all great, we can definitely ramp things up. The ceiling needs some work. I mistakenly put the shiny gray side of the foam boards facing down so when painted black they were still shiny and we didn't have enough time to do anything about it. Well now we do! We need to repaint the ceiling a neutral earth tone and what I plan to do is go outside in the back of the property and gather up a bunch of twine, which we do have incidentally, then hang that in various areas around the crypt and from the ceiling and paint those as well. That will make a huge difference as well as the webbing created from the gun! I think it will be amazing when it's done!
Tuesday, July 31, 2012
2012 Day 92- Control room chaos!
Time now to make order out of chaos! I walked into the control room and confronted a literal bird's nest of cables, cords and switches. What! Where does all this stuff go and what does it control!!? The switches are nothing high tech. The extension cords plug into the switches which then plug into the strip. I do have an X10 remote which is used to turn on the crypt crush wall sound and light effects and I believe the elevator light and exit sound . First thing to do was turn on everything and make sure it all still works. And yes, so far so good! I tested all 3 cameras and no problem there. At least 4 sound boards are still functioning fine. Lighting for the foyer and crypt were also checked. A dvd sound system is set up for the crypt and this just replays 2 sound bytes over and over. We also have 4 pulley bars and 2 additional pulley ropes to reposition the crush wall after it is deployed! Two that are shown here open and close the crypt door, one operates the crush wall and one not shown opens the elevator doors. Got all that Ghouls! Now I need to make a map of everything especially the switches etc to remember what operates what!
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| The basic control room breakdown. This is where all the action is! |
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| DVD player sites on top of the monitor for Camera 3 - the Crypt. You can see the front of the crush wall recorded live! |
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| Camera 2 monitors the inside of the elevator. You can see the X10 remote (small white box) sitting in front of the monitor. |
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| This is the Foyer and also entrance into the Crypt as shown by Camera 2 |
Sunday, July 29, 2012
2012 Day 94- Corpse chandelier
Our 'big' prop project this year will be the corpse chandelier. I have a chandelier prop that we have used in the past which does have a shake motor built into it, but it hasn't gotten a lot of attention. You can see that prop here in the top image. It's kind of cool, but I thought we needed something with a little more creep to it. I found the solution a couple of years ago searching through the 'Monster page of Halloween project links'. Those of you who are not familiar with this resource really need to investigate it! Don't feel you have to come up with everything on your own and reinvent the wheel! Here at the 'Halls of Doom' most of the sets, props and effects are tweeks of previously developed projects, many of which are found on the Monster page. One of these, the corpse chandelier, is perfect for the upgrade of the Mansion hallway we are looking for! I probably will not build the candles from scratch though.
Saturday, July 28, 2012
2012 Day 95- Haunted Doors 2.0
Welcome back Ghouls! Last year we introduced the rolling door concept courtesy of my friend James Beach (Garage of Terror). This was a definite breakthrough as in the past we had major issues with doors derailing from floor-based tracks. Very bad! The suspended rolling door eliminates all of this hassle. I presented a way to open and close the doors last year remotely using a pulley mechanism. See this post to review the concept. Now James has a haunt that attracts mostly young visitors from what I understand. The guests for our haunt are much older, high school to adult. I had to make these doors a little more robust. Each door weighs about 25 pounds or so. The cost is around $15-20 per door: a couple dollars each for 2 caster wheels, a 2x2 for framing, 2x4 I beam. 4 brackets each about 99c and hardboard piece about 10 bucks. I present here details on the crypt exit door. This door will be controlled by an operator using a 2x2 handle. He or she can see through the one way window and will know when to open it!
Video demonstration of crypt exit door from outside and then inside the crypt! Notice how the mechanism is quite smooth. I put a 2x2 cube on either end of the track to act as stops. (see image below)
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| Components of a suspended sliding door |
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| You can add weight to the bottom if necessary as sometimes the doors will sway if not weighted down. The plastic on the right is there to prevent light leaks from inside the crypt |
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| 2x2 handle for opening and closing |
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| This is the inside of the same door as seen from within the crypt. I used a vacuform panel surrounded by pieces of foam from an old hot tub cover which when painted black look like old stone slabs! |
Monday, July 9, 2012
2012- Day 114
The following is a brief tour of the Halls of Doom, again largely left intact due to last year's freak storm. This was unexpectedly creepy going in there to see what we left behind as we begin the journey to Halloween 2012. I may not need any fake spider webs at all! It was very dark in there as you can see.
Wednesday, June 27, 2012
2012- Day 126
We will get started very soon with the haunt restoration as I'm going to call it. Here is a rough breakdown of the schedule:
1) July- system check. We will go through each area and test all the lighting , sound etc, make sure it still works after sitting there for 9 months! We will also start on the corpse chandelier project. This will replace the one that's there now in the entrance hall.
2) August- 3 areas we want to address are the entrance mansion hallway, the crypt and the pepper's ghost area. I have some extra foam and now with the additional time there is no excuse for not making the entrance hallway REAL! The pepper's ghost was never actually tested so we will need to do that. This will give us time to make any changes. We will need to add some sound effects to that event as well. Finally the crypt had some "holes" in the back wall that were never really patched up.
3) September- time to do work on the exit hallway with possibly a ramp leading up to the vortex, and the workers space as well as setting up and testing the cannon again.
4) October! This will be the time to rebuild our friend the Vortex, and this year I am hoping to really make the access to it seamless and completely enclosed! We are also going to create an appropriately detailed entrance doorway to the haunt.
So that's a rough breakdown of the "plaaaaaaaaaaans!"
Stay tuned
1) July- system check. We will go through each area and test all the lighting , sound etc, make sure it still works after sitting there for 9 months! We will also start on the corpse chandelier project. This will replace the one that's there now in the entrance hall.
2) August- 3 areas we want to address are the entrance mansion hallway, the crypt and the pepper's ghost area. I have some extra foam and now with the additional time there is no excuse for not making the entrance hallway REAL! The pepper's ghost was never actually tested so we will need to do that. This will give us time to make any changes. We will need to add some sound effects to that event as well. Finally the crypt had some "holes" in the back wall that were never really patched up.
3) September- time to do work on the exit hallway with possibly a ramp leading up to the vortex, and the workers space as well as setting up and testing the cannon again.
4) October! This will be the time to rebuild our friend the Vortex, and this year I am hoping to really make the access to it seamless and completely enclosed! We are also going to create an appropriately detailed entrance doorway to the haunt.
So that's a rough breakdown of the "plaaaaaaaaaaans!"
Stay tuned
Sunday, June 17, 2012
2012-Day 136- We're Baaaaaaack!
Welcome back all you goblins and ghoulies from Halloweens past! We are BACK again for Halloween 2012! Can't believe it! The Nightmare before Christmas 2011 came and went..and we definitely survived. So now a couple of things. You will notice the posts have the year first before the day countdown. I thought this would make more sense since it is the 3rd (or is it 4th?) year of the blog. The next very important thing is to look at the images I have for you today. Anything "spooky" you notice about them? Yes that's correct! We never took down the haunt from last year! WHAT! I made a very strong case to the mayor of Halloween town. (Guess who that might be!) My take on it was this: I went into the haunt after the cancellation from last year's freak snowstorm. I looked at all the magical stuff we put together: The haunted elevator with it's detailing and intricate pulley system, the crypt room with the crush wall and painstaking paneling details, the pepper's ghost mechanics including the track we finally got to work smoothly etc etc. Bottom line was this: there was no way this could be taken down and put up exactly the same way. Does anyone think that Da Vinci could repaint the Mona Lisa EXACTLY as it was..OK a little exaggeration, but you get my point. Since we were going to do the same build anyway, it would have been a disaster to have to take this stuff down. It would never have worked. So my case was considered and the Mayor consented. Thankfully the winter was very mild as we did not have a garage!
And now it's back to work. Just because there was no take down does not mean we're finished. Noooooooo! It means we need to go one step further.
1) Better video coverage. I do have a new camera so we should have time to do this better
2) Upgraded mansion entrance hall. We have extra foam etc we can use and will replace the chandelier with one 'more appropriate'. Better scares for that section
3) Finish the crush room detailing. The back wall was not really done
4) The one capital expense this year will be a web gun. The store bought webs just don't cut it
5) Added sound for the pepper's ghost
6) A nicely detailed haunt entrance doorway with great fx sound and light
7) PLENTY of time to test and retest the whole set. No excuses this time
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| Back panel of the elevator to the right |
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| Crush wall. I did take down the exit door from the crush room |
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| Entrance hall |
And now it's back to work. Just because there was no take down does not mean we're finished. Noooooooo! It means we need to go one step further.
1) Better video coverage. I do have a new camera so we should have time to do this better
2) Upgraded mansion entrance hall. We have extra foam etc we can use and will replace the chandelier with one 'more appropriate'. Better scares for that section
3) Finish the crush room detailing. The back wall was not really done
4) The one capital expense this year will be a web gun. The store bought webs just don't cut it
5) Added sound for the pepper's ghost
6) A nicely detailed haunt entrance doorway with great fx sound and light
7) PLENTY of time to test and retest the whole set. No excuses this time
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