Home haunting project is recorded in detail with images and video as we transform a 2-car garage into the ultimate Halloween haunt experience. Inspired by the Disney Haunted House, the 'Halls of Doom' uses creatively creepy special effects, actors and other devices to produce a remarkably spooktacular result.
Showing posts with label Garage haunting. Show all posts
Showing posts with label Garage haunting. Show all posts
Monday, April 29, 2013
2013- Day 185- "Master...The Plaaaaaaans"
Here it is Ghouls! This year's layout. The theme as mentioned is the Haunted Hotel. Traffic flow is from the right entrance indicated by the arrows. Guests go through a back alley. Lots of thunder and lightning effects. Now this year we have something special planned. Stairs! Just a few, but in order to pull off the illusion of entering through a back storm door and also to effectively merge with a video projection onto the door, we had to put in about 3 steps. This creates some interesting scare options. Now the video projection is extremely effective and will consist of a ghost figure walking down the back stairs of the "hotel" to greet the guests! This is indicated by the yellow lines. the guests go up the steps and open the door. As soon as they get to the door, the ghost disappears, they open the door and enter a space where the flooring is slightly elevated due to the steps (indicated by the hatched area) This isn't too big a space, but will have to be engineered obviously for stability! While in that space there will be ghouls grabbing at their feet, an appearance by a bloodied peppers ghost and perhaps a cameo appearance by our friend from last year, the corpse! After that they enter the main event! A hotel lobby will be really detailed with down lighting, a front desk and a zombie bell hop to greet them and guide them into the "tower of terror" elevator. We basically will move the elevator from last year to occupy the space which was used by the crypt. Several upgrades to the elevator will be made and guests will be in there a little longer. Notice since this is a "service elevator" they will enter and exit through opposite doors. They exit into a "dot maze" which will be completely disorienting and include walls ceiling and floor! Probably 2 actors will be in there with dot suits. We will also re-employ the highly successful drop-panel as shown. Finally when they find the way out, they enter the vortex of course! So that's it! Other details of note are the expanded work space in the center for actors and other ghouls, the control room which is in the same spot as last year and the peppers ghost which is just 180 degrees oriented from last year, but because of the elevated space, we may decide to use a portion of our mud room as a back drop to also include the popular corpse chandelier!!
Stay tuned and thanks for reading!
Saturday, April 13, 2013
2013- Day 201- We're baaaaaaaack!
What! Kmon now Doc,...it's still April! Yes of course it's only April. That's why we are getting started now! Actually there are a couple of practical reasons for starting now. One is my work schedule has gotten a lot busier so I will have to spread things out to be certain it gets done on time. The other is that this may be the last year of the Halls. It's not definite, but very possible. Very likely we will be relocating within the next year or so. My oldest is off to college. She was the original inspiration for this whole thing when she was back in the fifth grade! Anyway if this is in fact the case, we want this year to be the most spooktacular ever, so of course it will take more time.
Believe it or not Ghouls, I am still taking down the crypt from last year! We basically have not had a garage for about 3 years now. While I am doing this I promise to post the long overdue tutorial on the crush wall. I know a bunch of folks have been asking about that.
This year we will have a similar layout for the traffic flow. The theme is basically a haunted hotel. Guests will enter first a dark "back alley" with thunder and lightning overhead. They approach the back entrance of the hotel where they actually have to go up a few steps to the door! A ghost can be seen through the door window as they approach and she is walking down the steps inside. Just before she gets to the door, it opens into a room where there will be a bunch of scares, peppers ghost effect (one last time), etc. Then the guests will have to go down a few steps to the main hotel lobby where they are greeted by the zombie bell hop! He will guide them into the "tower of terror" elevator (based on the disney attraction) The elevator is basically the same concept from last year. We will have them spend a little more time in there and there will be much more actor participation. They will exit the elevator and enter the "dot maze". This is just a souped up version of the well-known "dot room" which is a room with fluorescent dots. A couple actors are dressed up in dot suits and totally blend in to the surroundings until they move forward! We did this a few years ago and it works very well! Highly recommended. Anyway this is a great transition to the vortex of course which they will finish up with.
So that's a quick overview! Much more ahead, and thanks again Ghouls for reading and following!
Believe it or not Ghouls, I am still taking down the crypt from last year! We basically have not had a garage for about 3 years now. While I am doing this I promise to post the long overdue tutorial on the crush wall. I know a bunch of folks have been asking about that.
This year we will have a similar layout for the traffic flow. The theme is basically a haunted hotel. Guests will enter first a dark "back alley" with thunder and lightning overhead. They approach the back entrance of the hotel where they actually have to go up a few steps to the door! A ghost can be seen through the door window as they approach and she is walking down the steps inside. Just before she gets to the door, it opens into a room where there will be a bunch of scares, peppers ghost effect (one last time), etc. Then the guests will have to go down a few steps to the main hotel lobby where they are greeted by the zombie bell hop! He will guide them into the "tower of terror" elevator (based on the disney attraction) The elevator is basically the same concept from last year. We will have them spend a little more time in there and there will be much more actor participation. They will exit the elevator and enter the "dot maze". This is just a souped up version of the well-known "dot room" which is a room with fluorescent dots. A couple actors are dressed up in dot suits and totally blend in to the surroundings until they move forward! We did this a few years ago and it works very well! Highly recommended. Anyway this is a great transition to the vortex of course which they will finish up with.
So that's a quick overview! Much more ahead, and thanks again Ghouls for reading and following!
Tuesday, November 6, 2012
2013- Day 359- Final notes
There's no question we took it to another level this year! The amount of detailing was unprecedented. Of course we had the extra year to work with but everything seemed to flow very well despite the complexity of this year's build. The entrance door was huge as we noted earlier. The drop panel was a great scare and will be used again. Overall very little damage to the haunt. A couple of pictures were knocked off in the entrance hall. The elevator was a smash hit! I recommend the moving panel as it creates the most realistic sense of motion. The ghost worked better than I thought but we had the technical problem with the light on the back panel going out. It was perhaps a little too much to have people see the ghost as they were exiting the elevator before going into the crypt. The concept of changing sets for people going into and then out of the elevator through the same door was a little awkward but we did make it work, sort of. The crypt and crush wall were tremendous! The wall held up much better than I thought. Interestingly, many people did not even see the corpse because for some reason they were looking elsewhere!
And now some thoughts going forward for 2013:
1) The drop panel is a definite keeper. We will re-employ it somewhere else
2) The elevator will be rebuilt in a slightly different way
3) More will be done with video projection. The snake effect was very interesting, somewhat effective, but again the problem was that it had to be very brief because it was a floor projection where people were walking into it.
4) We're going for the peppers ghost 1 more time! We have to abandon the moving ghost because we just don't have the space for it.
5) The crush wall worked great, but I think we are going to rest the crypt theme for next year.
That's it Ghouls for 2012. Thank you all for reading and following. Stay tuned for the "Halls of Doom" 2013. The next build will be the most ambitious yet!
And now some thoughts going forward for 2013:
1) The drop panel is a definite keeper. We will re-employ it somewhere else
2) The elevator will be rebuilt in a slightly different way
3) More will be done with video projection. The snake effect was very interesting, somewhat effective, but again the problem was that it had to be very brief because it was a floor projection where people were walking into it.
4) We're going for the peppers ghost 1 more time! We have to abandon the moving ghost because we just don't have the space for it.
5) The crush wall worked great, but I think we are going to rest the crypt theme for next year.
That's it Ghouls for 2012. Thank you all for reading and following. Stay tuned for the "Halls of Doom" 2013. The next build will be the most ambitious yet!
Monday, November 5, 2012
2013- Day 360- More from the "Halls" 2012
Entry door details
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| Daytime view of the newly created haunt entry door |
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| The "Halls of Doom" are officially open! |
Putting it all together!
The aftermath: checking for any failures and damage after the show
Behind the scenes: the control room hours before the Halls open!
Thursday, November 1, 2012
2013-Day 364- An amazing show!
Monday, October 29, 2012
2012- Day 2 -Riding out the storm
We put a bunch of tarps around the vortex canopy. Gusts are pretty high right now but everything remains intact. Just after landfall now and the storm is moving faster than predicted which will be great if we can get through tonight and tomorrow without power loss. That is the key. I had our elevator operator over yesterday and we went through the sequence a couple of times. I swear I will be flipping switches and pulling pulleys like crazy for 2 1/2 hours straight!
One adjustment we will have to make is the peppers ghost effect will not be moving as we had planned. There is no way we can have someone push the cart at the right time, reposition and still allow for the stone panel to move in and out of the same space. Way too much happening. Plus when we tested the effect the light falls away from the ghost as he moves inward. There is not enough space to get the effect to work right. No matter. The static apparition still looks great and there is plenty of room for that.
One adjustment we will have to make is the peppers ghost effect will not be moving as we had planned. There is no way we can have someone push the cart at the right time, reposition and still allow for the stone panel to move in and out of the same space. Way too much happening. Plus when we tested the effect the light falls away from the ghost as he moves inward. There is not enough space to get the effect to work right. No matter. The static apparition still looks great and there is plenty of room for that.
Friday, October 26, 2012
2012- Day 5- 'Frankenstorm' or not
We are going to continue to move forward and prepare to run this build whether it happens on the 31st or not. Last year it was rescheduled for a week later but we were out of town. So I suppose if cooler heads prevail we can rationalize that it will happen but we're not sure when. I don't think there will be snow this time based on the latest forecasts. The question is the wind, how much, will power be out and for how long. You can't make this stuff up Ghouls, but we can't control it so we're moving on with the finish. Not much left to do. There is a foam entry door we need to set up, lot's of weather proofing between the garage and the vortex, one more sound byte for the ghost area, some last minute tune-ups for the vortex, mostly light-proofing and dot painting on the fabric. Finally we need to test everything over the next few days and go over the key actors and workers roles this weekend.
Thursday, October 25, 2012
2012- Day 6- Storm threatens the show for second straight year!!
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| Major storm approaches from lower right heading north |
Monday, October 22, 2012
2012- Day 9
| Vortex with fabric installed |
| Exit hall framed out |
| Steps going into the vortex- finally! |
Saturday, October 20, 2012
2012- Day 11- Air cannon reloaded
Monday, October 15, 2012
2012-Day 16- Rolling update
| Vortex bridge reassembled! |
| Chandelier nearly complete. One arm needs to be reattached. |
Wednesday, October 10, 2012
2012- Day 21- Chandelier update
| Corpse arms complete with collars. We will have to add the chain links to the collars in the next few days for the final installation! |
Monday, October 8, 2012
2012- Day 23- The Vortex returns!
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| Vortex under construction. This will be its third year in operation! |
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| Roof of the canopy assembled. Notice the black duct tape reinforcing the connections. This is a must if you are going to use a structure like this! |
Saturday, October 6, 2012
2012- Day 25- Corpse arms road show
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| Completed corpse hands and forearms. Don't worry about the apparent hand to forearm width difference. The collars will hide those transitions! |
Tuesday, October 2, 2012
2012-Day 29 Corpse chandelier update
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| One of the 6 corpse hands which will be connected to the chandelier base |
Saturday, September 1, 2012
2012- Day 60
School's back in session. Halloween decorations are already out. It's beginning to look a lot like our favorite season again Ghouls! Lots to do this month. We will start on the chandelier this weekend. Pepper's ghost effect will be finally tested, sound installed and the front entrance hall will be renovated. Probably we'll get the web gun out, re-install the air cannon and set up the work zone for the ghouls who will be behind the scenes as it were. What I am hoping is by October, the only things left will be the vortex, exit hall and entrance door. This will give us plenty of time for testing which this set really will need. There are just too many things happening to have it run smoothly without many run throughs!
Thursday, August 23, 2012
2012 Day 69- Elevator light and X10 revisited
The sequence for the haunted elevator goes like this:
1) Elevator door ghoul (actor) waves his hand toward the doors to open them. I can see this gesture from the control room monitor and at that moment I can open the doors using the pulley bar. Of course there is a sound bite!
2) As the guests enter the elevator, the overhead light turns on. This is a red LED which I can operate using an X10 remote (see video)
3) Once the guests are inside, the 'door ghoul' does have to manually close them. The overhead light turns off so it is pitch dark, a weight drops onto the elevator making a loud clunk with enough force to shake the elevator a bit, and then there is a sound bite scream.
4) Right after the scream, the back panel light turns on showing the moving panel only and along with the light there is a creepy laugh as the panel moves simulating the elevator going down to the crypt level.
5) Once the crypt level is reached, the overhead light turns back on and the doors reopen!
The following video demonstrates operation of the X10 remote to turn on and off the elevator light. For a detailed explanation of X10 and how it works, you can see this post
1) Elevator door ghoul (actor) waves his hand toward the doors to open them. I can see this gesture from the control room monitor and at that moment I can open the doors using the pulley bar. Of course there is a sound bite!
2) As the guests enter the elevator, the overhead light turns on. This is a red LED which I can operate using an X10 remote (see video)
3) Once the guests are inside, the 'door ghoul' does have to manually close them. The overhead light turns off so it is pitch dark, a weight drops onto the elevator making a loud clunk with enough force to shake the elevator a bit, and then there is a sound bite scream.
4) Right after the scream, the back panel light turns on showing the moving panel only and along with the light there is a creepy laugh as the panel moves simulating the elevator going down to the crypt level.
5) Once the crypt level is reached, the overhead light turns back on and the doors reopen!
The following video demonstrates operation of the X10 remote to turn on and off the elevator light. For a detailed explanation of X10 and how it works, you can see this post
Sunday, August 12, 2012
2012-Day 80- Crypt before and after
We finished the crypt upgrades which were basically a ceiling repaint with gray and then gray speckled paint, followed by placement of vines onto, and hanging from, the ceiling. I was able to screw a couple of large roots into the ceiling frame and then secure the lighter stuff with twine. I think it came out pretty well. We will place webbing from the gun in there as well. Looks like we will need that foyer actor to also make sure people go in there, because I don't think they will want to now! It looks a lot more dense than it is. There is still plenty of room for at least 6 guests. I had to be sure not to obstruct the ceiling in the path of the moving wall.
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| Crypt ceiling before additions |
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| Crypt after repainting and adding 'details' |
Saturday, August 11, 2012
2012- Day 81 -Flicker candles
We're busy making the crypt upgrades. I did manage to pull some vines and some creepy looking twigs etc from the yard. I also did one coat of gray on the crypt ceiling. We'll see if that takes out the shine.
I have everything for the chandelier except the mask latex. Looks like I'll have to go online for that, but we will have to make the thing first. It looks very involved. I don't know how these guys can say this takes only a couple of hours! One of the keys, Ghouls, is obviously the candles. We are all looking for the ultimate candle that looks real but isn't! Now I know there are some Wizards out there that can do these from scratch. I am not a Wizard. I'm more of a mad scientist. I am going to concede the candle making and instead I found these things called Rosco candles , "indistinguishable from real flame". OK well let's not get carried away, but so far, and I have been looking for a couple of years now, they are the best I have seen. They come wired and you just connect to a 9 volt power source. Here is kind of what it looks like:
I have everything for the chandelier except the mask latex. Looks like I'll have to go online for that, but we will have to make the thing first. It looks very involved. I don't know how these guys can say this takes only a couple of hours! One of the keys, Ghouls, is obviously the candles. We are all looking for the ultimate candle that looks real but isn't! Now I know there are some Wizards out there that can do these from scratch. I am not a Wizard. I'm more of a mad scientist. I am going to concede the candle making and instead I found these things called Rosco candles , "indistinguishable from real flame". OK well let's not get carried away, but so far, and I have been looking for a couple of years now, they are the best I have seen. They come wired and you just connect to a 9 volt power source. Here is kind of what it looks like:
Tuesday, July 31, 2012
2012 Day 92- Control room chaos!
Time now to make order out of chaos! I walked into the control room and confronted a literal bird's nest of cables, cords and switches. What! Where does all this stuff go and what does it control!!? The switches are nothing high tech. The extension cords plug into the switches which then plug into the strip. I do have an X10 remote which is used to turn on the crypt crush wall sound and light effects and I believe the elevator light and exit sound . First thing to do was turn on everything and make sure it all still works. And yes, so far so good! I tested all 3 cameras and no problem there. At least 4 sound boards are still functioning fine. Lighting for the foyer and crypt were also checked. A dvd sound system is set up for the crypt and this just replays 2 sound bytes over and over. We also have 4 pulley bars and 2 additional pulley ropes to reposition the crush wall after it is deployed! Two that are shown here open and close the crypt door, one operates the crush wall and one not shown opens the elevator doors. Got all that Ghouls! Now I need to make a map of everything especially the switches etc to remember what operates what!
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| The basic control room breakdown. This is where all the action is! |
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| DVD player sites on top of the monitor for Camera 3 - the Crypt. You can see the front of the crush wall recorded live! |
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| Camera 2 monitors the inside of the elevator. You can see the X10 remote (small white box) sitting in front of the monitor. |
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| This is the Foyer and also entrance into the Crypt as shown by Camera 2 |
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