Home haunting project is recorded in detail with images and video as we transform a 2-car garage into the ultimate Halloween haunt experience. Inspired by the Disney Haunted House, the 'Halls of Doom' uses creatively creepy special effects, actors and other devices to produce a remarkably spooktacular result.
Showing posts with label halloween projects. Show all posts
Showing posts with label halloween projects. Show all posts
Monday, April 29, 2013
2013- Day 185- "Master...The Plaaaaaaans"
Here it is Ghouls! This year's layout. The theme as mentioned is the Haunted Hotel. Traffic flow is from the right entrance indicated by the arrows. Guests go through a back alley. Lots of thunder and lightning effects. Now this year we have something special planned. Stairs! Just a few, but in order to pull off the illusion of entering through a back storm door and also to effectively merge with a video projection onto the door, we had to put in about 3 steps. This creates some interesting scare options. Now the video projection is extremely effective and will consist of a ghost figure walking down the back stairs of the "hotel" to greet the guests! This is indicated by the yellow lines. the guests go up the steps and open the door. As soon as they get to the door, the ghost disappears, they open the door and enter a space where the flooring is slightly elevated due to the steps (indicated by the hatched area) This isn't too big a space, but will have to be engineered obviously for stability! While in that space there will be ghouls grabbing at their feet, an appearance by a bloodied peppers ghost and perhaps a cameo appearance by our friend from last year, the corpse! After that they enter the main event! A hotel lobby will be really detailed with down lighting, a front desk and a zombie bell hop to greet them and guide them into the "tower of terror" elevator. We basically will move the elevator from last year to occupy the space which was used by the crypt. Several upgrades to the elevator will be made and guests will be in there a little longer. Notice since this is a "service elevator" they will enter and exit through opposite doors. They exit into a "dot maze" which will be completely disorienting and include walls ceiling and floor! Probably 2 actors will be in there with dot suits. We will also re-employ the highly successful drop-panel as shown. Finally when they find the way out, they enter the vortex of course! So that's it! Other details of note are the expanded work space in the center for actors and other ghouls, the control room which is in the same spot as last year and the peppers ghost which is just 180 degrees oriented from last year, but because of the elevated space, we may decide to use a portion of our mud room as a back drop to also include the popular corpse chandelier!!
Stay tuned and thanks for reading!
Tuesday, November 6, 2012
2013- Day 359- Final notes
There's no question we took it to another level this year! The amount of detailing was unprecedented. Of course we had the extra year to work with but everything seemed to flow very well despite the complexity of this year's build. The entrance door was huge as we noted earlier. The drop panel was a great scare and will be used again. Overall very little damage to the haunt. A couple of pictures were knocked off in the entrance hall. The elevator was a smash hit! I recommend the moving panel as it creates the most realistic sense of motion. The ghost worked better than I thought but we had the technical problem with the light on the back panel going out. It was perhaps a little too much to have people see the ghost as they were exiting the elevator before going into the crypt. The concept of changing sets for people going into and then out of the elevator through the same door was a little awkward but we did make it work, sort of. The crypt and crush wall were tremendous! The wall held up much better than I thought. Interestingly, many people did not even see the corpse because for some reason they were looking elsewhere!
And now some thoughts going forward for 2013:
1) The drop panel is a definite keeper. We will re-employ it somewhere else
2) The elevator will be rebuilt in a slightly different way
3) More will be done with video projection. The snake effect was very interesting, somewhat effective, but again the problem was that it had to be very brief because it was a floor projection where people were walking into it.
4) We're going for the peppers ghost 1 more time! We have to abandon the moving ghost because we just don't have the space for it.
5) The crush wall worked great, but I think we are going to rest the crypt theme for next year.
That's it Ghouls for 2012. Thank you all for reading and following. Stay tuned for the "Halls of Doom" 2013. The next build will be the most ambitious yet!
And now some thoughts going forward for 2013:
1) The drop panel is a definite keeper. We will re-employ it somewhere else
2) The elevator will be rebuilt in a slightly different way
3) More will be done with video projection. The snake effect was very interesting, somewhat effective, but again the problem was that it had to be very brief because it was a floor projection where people were walking into it.
4) We're going for the peppers ghost 1 more time! We have to abandon the moving ghost because we just don't have the space for it.
5) The crush wall worked great, but I think we are going to rest the crypt theme for next year.
That's it Ghouls for 2012. Thank you all for reading and following. Stay tuned for the "Halls of Doom" 2013. The next build will be the most ambitious yet!
Saturday, October 20, 2012
2012- Day 11- Air cannon reloaded
Saturday, October 6, 2012
2012- Day 25- Corpse arms road show
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Completed corpse hands and forearms. Don't worry about the apparent hand to forearm width difference. The collars will hide those transitions! |
Tuesday, October 2, 2012
2012-Day 29 Corpse chandelier update
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One of the 6 corpse hands which will be connected to the chandelier base |
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